# Payroll, reviewed before it is paid

> How BUFI puts people, amounts, currencies and payout status in one view, so the person who approves a run can see exactly what they are approving.

The BUFI team · October 4, 2026 · Payroll, Controls

Payroll for a distributed team is rarely one payment. It is a list of people in different countries, paid in different currencies, prepared by one person and approved by another. The risky part is not sending the money. It is approving a total you cannot see the parts of.

<Video
  src="/blog/payroll-reviewed-before-it-is-paid/demo.mp4"
  poster="/blog/payroll-reviewed-before-it-is-paid/demo-poster.jpg"
  caption="A payroll run with people, amounts and status in one place."
/>

## One view for the whole run

In BUFI, a payroll run shows the people, amounts, currencies and payout status together. Whoever reviews it sees the same picture the person who prepared it saw.

- **People confirmed** before anything moves.
- **Total visible** next to every line that makes it up.
- **Approval pending** until the right person signs off.

<Image
  src="/blog/payroll-reviewed-before-it-is-paid/batch-payroll.png"
  alt="Automate payroll for your team: pay in batches, in different currencies."
  width="1687"
  height="829"
/>

## Approval is part of the run, not a message about it

Approvals are prepared with the owner, the amount and the context together, instead of being requested in a chat and documented somewhere else. Each run keeps its own history, so the next month starts from a record, not from memory.

<Image
  src="/blog/payroll-reviewed-before-it-is-paid/payroll-card.png"
  alt="Flexible payroll for modern teams. Multi-currency payroll, one click away."
  width="1200"
  height="630"
/>

## People stay in charge

Bu, the BUFI assistant, can prepare the run and surface what changed since last month. Releasing the payouts is always a decision for the people responsible for them.

<Callout title="Availability">
  Supported currencies, payout rails and limits depend on the account and region.
</Callout>
